What Platforms are Supported
- The current version supports Linux, Windows, BeOS, MacOS, Mac OS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, Sony Playstation and SymbianOS, but these are not yet officially supported.
There are a few bugs that prevent SDL from running properly on Win64 for x64. If you want the fixes, please mail Kevin Frei (me). Other bugs may exist, but with these modifications, Maelstrom seems to work fine.
Question: What about game consoles? Are there plans to make SDL work on Nintendo Gamecube and/or Sony Playstation? (I assume it works fine for XBox).
Edit: There is a SDL port available for the PSP. See pspdev.org