Initializing SDL
SDL is composed of several subsystems; Timers, Video, Audio, Mice, Joysticks, Haptic (Force Feedback), Event Handling (including keyboards), File I/O and Multi-Threading. Before you can use any of these subsystems they must be initialized by calling SDL_Init (or SDL_InitSubSystem). SDL_Init must be called before any other SDL function. It automatically initializes the Event Handling, Mice, File I/O and Multi-Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call:
SDL_Init ( SDL_INIT_VIDEO );
To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call:
SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );
SDL_Init is complemented by SDL_Quit (and SDL_QuitSubSystem). SDL_Quit shuts down all subsystems. It should always be called before an SDL application exits.
With SDL_Init and SDL_Quit firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepared to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, SDL_Init, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was -- every time an error occurs within SDL, an error message is stored, which can be retrieved using SDL_GetError. Use this often, because you can never know too much about an error.
Example: Initializing SDL
1 #include "SDL.h" /* All SDL apps need this */
2 #include <stdio.h>
3 #include <stdlib.h> /* for exit() */
4
5 int main(int argc, char** argv) {
6
7 printf("Initializing SDL.\n");
8
9 /* Initialize defaults, Video and Audio subsystems */
10 if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) {
11 printf("Could not initialize SDL: %s.\n", SDL_GetError());
12 exit(-1);
13 }
14
15 printf("SDL initialized.\n");
16
17 printf("Quitting SDL.\n");
18
19 /* Shutdown all subsystems */
20 SDL_Quit();
21
22 printf("Quitting...\n");
23
24 exit(0);
25 }
Compiling the application
The program can be compiled by:
In linux:
gcc -o <output> <source_file.c> `sdl-config --cflags --libs`
Or, using pkg-config:
gcc -o <output> <source_file.c> `pkg-config sdl --cflags --libs`
See Also
SDL-1.3/SDL_Init Documentation for the SDL_Init function
SDL-1.3/SDL_Quit Documentation for the SDL_Quit function
