SDL_GL_LoadLibrary

Name

SDL_GL_LoadLibrary -- Specify an OpenGL library

Synopsis

#include "SDL.h"

int SDL_GL_LoadLibrary(const char *path);

Description

If you wish, you may load the OpenGL library at runtime, this must be done before SDL_SetVideoMode is called. The path of the GL library is passed to SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_GetProcAddress to retrieve function pointers to GL functions.

Return Value

Returns 0 on success, or -1 on an error.

See Also

SDL_GL_GetProcAddress

SDL_GL_LoadLibrary (last edited 2008-04-17 08:18:52 by localhost)