SDL_JoystickEventState -- Enable/disable joystick event polling
#include "SDL.h" int SDL_JoystickEventState(int state);
This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with SDL_JoystickUpdate and read the joystick information manually. state is either SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
Note: Joystick event handling is preferred
Note: Even if joystick event processing is enabled, individual joysticks must be opened before they generate events
Warning: Calling this function may delete all events currently in SDL's event queue.
If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.