SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.
#include "SDL.h" SDL_Surface *SDL_LoadBMP(const char *file);
Loads a surface from a named Windows BMP file.
Note: When loading a 24-bit Windows BMP file, pixel data points are loaded as blue, green, red, and NOT red, green, blue (as one might expect).
Returns the new surface, or NULL if there was an error.