SDL_PeepEvents
Name
SDL_PeepEvents -- Checks the event queue for messages and optionally returns them.
Synopsis
#include "SDL.h" int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask);
Description
Checks the event queue for messages and optionally returns them.
If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue.
If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue.
If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue.
The mask parameter is a bitwise OR of SDL_EVENTMASK(event_type), for all event types you are interested in
This function is thread-safe.
You may have to call SDL_PumpEvents before calling this function. Otherwise, the events may not be ready to be filtered when you call SDL_PeepEvents.
Examples of mask:
SDL_EVENTMASK (SDL_KEYUP)
(SDL_EVENTMASK (SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK (SDL_MOUSEBUTTONUP))
SDL_ALLEVENTS
SDL_KEYUPMASK
SDL_ALLEVENTS ^ SDL_QUITMASK
Return Value
This function returns the number of events actually stored, or -1 if there was an error.
