SDL_PushEvent -- Pushes an event onto the event queue


#include "SDL.h"

int SDL_PushEvent(SDL_Event *event);


The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after SDL_PushEvent returns.

This function is thread safe, and can be called from other threads safely.

Return Value

Returns 0 on success or -1 if the event couldn't be pushed.


See SDL_Event.

See Also

SDL_PollEvent, SDL_PeepEvents, SDL_Event

SDL_PushEvent (last edited 2008-04-17 08:18:28 by localhost)