SDL_Rect
Name
SDL_Rect -- Defines a rectangular area
Structure Definition
1 typedef struct{
2 Sint16 x, y;
3 Uint16 w, h;
4 } SDL_Rect;
Structure Data
x, y |
Position of the upper-left corner of the rectangle |
w, h |
The width and height of the rectangle |
Description
A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.
