SDL_Rect -- Defines a rectangular area

Structure Definition

   1 typedef struct{
   2   Sint16 x, y;
   3   Uint16 w, h;
   4 } SDL_Rect;

Structure Data

x, y

Position of the upper-left corner of the rectangle

w, h

The width and height of the rectangle


A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

See Also

SDL_BlitSurface, SDL_UpdateRect

SDL_Rect (last edited 2008-10-06 09:05:12 by cust)