SDL_GetVideoSurface - Returns a pointer to the current display surface
SDL_GetVideoInfo - Returns a pointer to information about the video hardware
SDL_VideoDriverName - Obtain the name of the video driver
SDL_ListModes - Returns a pointer to an array of available screen dimensions for the given format and video flags
SDL_VideoModeOK - Checks to see if a particular video mode is supported.
SDL_SetVideoMode - Sets up a video mode with the specified width, height and bits-per-pixel.
SDL_UpdateRect - Makes sure the given area is updated on the given screen.
SDL_UpdateRects - Makes sure the given list of rectangles is updated on the given screen.
SDL_Flip - Swaps screen buffers
SDL_SetColors - Sets a portion of the colormap for the given 8-bit surface.
SDL_SetPalette - Sets the colors in the palette of an 8-bit surface.
SDL_SetGamma - Sets the color gamma function for the display
SDL_GetGammaRamp - Gets the color gamma lookup tables for the display
SDL_SetGammaRamp - Sets the color gamma lookup tables for the display
SDL_MapRGB - Maps a RGB color value to a pixel format.
SDL_MapRGBA - Maps a RGBA color value to a pixel format.
SDL_GetRGB - Gets RGB values from a pixel in the specified pixel format.
SDL_GetRGBA - Gets RGBA values from a pixel in the specified pixel format.
SDL_CreateRGBSurface - Vytvoří prázdný SDL_Surface
SDL_CreateRGBSurfaceFrom - Creates an SDL_Surface from pixel data
SDL_FreeSurface - Uvolní (smaže) SDL_Surface
SDL_LockSurface - Locks a surface for direct access.
SDL_UnlockSurface - odemkne surface, který byl předtím zamknut pomocí SDL_LockSurface.
SDL_ConvertSurface - Converts a surface to the same format as another surface.
SDL_DisplayFormat - Converts a surface to the display format
SDL_DisplayFormatAlpha - Converts a surface to the display format
SDL_LoadBMP - Načte obsah souboru Windows BMP do SDL_Surface.
SDL_SaveBMP - Uloží SDL_Surface jako soubor Windows BMP.
SDL_SetColorKey - Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.
SDL_SetAlpha - Adjusts the alpha properties of a surface
SDL_SetClipRect - Sets the clipping rectangle for a surface.
SDL_GetClipRect - Gets the clipping rectangle for a surface.
SDL_BlitSurface - This function performs a fast blit from the source surface to the destination surface.
SDL_FillRect - This function performs a fast fill of the given rectangle with some color
SDL_GL_LoadLibrary - Specifies an OpenGL library
SDL_GL_GetProcAddress - Gets the address of a GL function
SDL_GL_GetAttribute - Gets the value of a special SDL/OpenGL attribute
SDL_GL_SetAttribute - Sets a special SDL/OpenGL attribute
SDL_GL_SwapBuffers - Swaps OpenGL framebuffers/Update Display
SDL_GLattr - SDL GL atributy
SDL_CreateYUVOverlay - Creates a YUV video overlay
SDL_LockYUVOverlay - Locks an overlay
SDL_UnlockYUVOverlay - Unlocks an overlay
SDL_DisplayYUVOverlay - Blits the overlay to the display
SDL_FreeYUVOverlay - Frees a YUV video overlay
SDL_Rect - Definuje obdelníkovou oblast
SDL_Color - Format independent color description
SDL_Palette - Color palette for 8-bit pixel formats
SDL_PixelFormat - Stores surface format information
SDL_Surface - Graphical Surface Structure
SDL_VideoInfo - Video Target information
SDL_Overlay - YUV video overlay
