SDL_WM_ToggleFullScreen
Name
SDL_WM_ToggleFullScreen -- Toggles fullscreen mode
Synopsis
#include "SDL.h" int SDL_WM_ToggleFullScreen(SDL_Surface *surface);
Description
Toggles the application between windowed and fullscreen mode, if supported. (X11 is the only target currently supported, BeOS support is experimental).
For portability it's better to do something like this:
/* Anyone may copy and alter this fragment of pseudo-code and use it however they wish */ #include "SDL.h" /* The only library needed to do this */ Uint32 flags = SDL_SWSURFACE; /* Start with whatever flags you prefer */ SDL_Surface *screen = SDL_SetVideoMode(640, 480, 32, flags); /* Start with whatever settings you prefer */ /* -- Portable Fullscreen Toggling -- As of SDL 1.2.10, if width and height are both 0, SDL_SetVideoMode will use the width and height of the current video mode (or the desktop mode, if no mode has been set). Use 0 for Height, Width, and Color Depth to keep the current values. */ flags = screen->flags; /* Save the current flags in case toggling fails */ screen = SDL_SetVideoMode(0, 0, 0, screen->flags ^ SDL_FULLSCREEN); /*Toggles FullScreen Mode */ if(screen == NULL) screen = SDL_SetVideoMode(0, 0, 0, flags); /* If toggle FullScreen failed, then switch back */ if(screen == NULL) exit(1); /* If you can't switch back for some reason, then epic fail */
Return Value
Returns 0 on failure or 1 on success.
